Role:
3D Environment Artist, 3D Set Designer
Tools:
Blender, Unreal Engine, Substance Painter, Quixel Megascans
Project Description:
As the sole environment artist on this project, I was responsible for overseeing every stage of development for the display visuals created for the Opera stage. Our main goal was to create an immersive visual environment that would seamlessly integrate with live performances, enhancing the audience's experience and immersing them in the world of opera.
I am very exited and proud to have been part of a team working on this project, creating new experiences by blending traditional opera with modern technology.
Seeing the final product displayed on the large LED screens was an incredible experience, as I witnessed the full impact of my work on the audience.
This project has allowed me to witness new possibilities of merging different media and how environment art can be perceived in a new light. Additionally, it was my first project created entirely in Unreal Engine